Menu
×
   ❮     
HTML CSS JAVASCRIPT SQL PYTHON JAVA PHP HOW TO W3.CSS C C++ C# BOOTSTRAP REACT MYSQL JQUERY EXCEL XML DJANGO NUMPY PANDAS NODEJS R TYPESCRIPT ANGULAR GIT POSTGRESQL MONGODB ASP AI GO KOTLIN SASS VUE DSA GEN AI SCIPY AWS CYBERSECURITY DATA SCIENCE
     ❯   

Game Movement

With the new way of drawing components, explained in the Game Rotation chapter, the movements are more flexible.


How to Move Objects?

Add a speed property to the component constructor, which represents the current speed of the component.

Also make some changes in the newPos() method, to calculate the position of the component, based on speed and angle.

By default, the components are facing up, and by setting the speed property to 1, the component will start moving forward.

Example

function component(width, height, color, x, y) {
  this.gamearea = gamearea;
  this.width = width;
  this.height = height;
  this.angle = 0;
  this.speed = 1;
  this.x = x;
  this.y = y;
  this.update = function() {
    ctx = myGameArea.context;
    ctx.save();
    ctx.translate(this.x, this.y);
    ctx.rotate(this.angle);
    ctx.fillStyle = color;
    ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height);
    ctx.restore();
  }
  this.newPos = function() {
    this.x += this.speed * Math.sin(this.angle);
    this.y -= this.speed * Math.cos(this.angle);
  }
}
Try it Yourself »


Making Turns

We also want to be able to make left and right turns. Make a new property called moveAngle, which indicates the current moving value, or rotation angle. In the newPos() method calculate the angle based on the moveAngle property:

Example

Set the moveangle property to 1, and see what happens:

function component(width, height, color, x, y) {
  this.width = width;
  this.height = height;
  this.angle = 0;
  this.moveAngle = 1;
  this.speed = 1;
  this.x = x;
  this.y = y;
  this.update = function() {
    ctx = myGameArea.context;
    ctx.save();
    ctx.translate(this.x, this.y);
    ctx.rotate(this.angle);
    ctx.fillStyle = color;
    ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height);
    ctx.restore();
  }
  this.newPos = function() {
    this.angle += this.moveAngle * Math.PI / 180;
    this.x += this.speed * Math.sin(this.angle);
    this.y -= this.speed * Math.cos(this.angle);
  }
}
Try it Yourself »

Use the Keyboard

How does the red square move when using the keyboard? Instead of moving up and down, and from side to side, the red square moves forward when you use the "up" arrow, and turns left and right when pressing the left and right arrows.

×

Contact Sales

If you want to use W3Schools services as an educational institution, team or enterprise, send us an e-mail:
sales@w3schools.com

Report Error

If you want to report an error, or if you want to make a suggestion, send us an e-mail:
help@w3schools.com

W3Schools is optimized for learning and training. Examples might be simplified to improve reading and learning. Tutorials, references, and examples are constantly reviewed to avoid errors, but we cannot warrant full correctness of all content. While using W3Schools, you agree to have read and accepted our terms of use, cookie and privacy policy.

Copyright 1999-2024 by Refsnes Data. All Rights Reserved. W3Schools is Powered by W3.CSS.